The
Gods of Elanthia
Koar | God of Justice, Loyalty & Law | Imaera | Goddess of Nature, Harvest, Plants & Animals, Healing & Autumn |
Lumnis | Goddess of Wisdom & Knowledge | Charl | God of the Oceans, Storms & Revolution |
Ronan | God of Night & Dreams | Jastev | God of Visual Arts & Prophecy |
Lorminstra | Goddess of Death & Rebirth, Winter & Deliverance | Cholen | God of Festivals, Performing Arts, & Humor |
Phoen | God of the Sun, Summer & Fatherhood | Tonis | God of Speed, Travel & Thieves |
Oleani | Goddess of Love, Spring & Fertility | Eonak | God of Craftsmanship, Labor & Triumph over Adversity |
Kai | God of Strength, Athletic Prowess & Skill at Arms |
Gosaena | Goddess of Death | Zelia | Goddess of Moons & Insanity |
Eorgina | Goddess of Darkness, Domination & Tyranny | Sheru | God of Night, Nightmares, Insanity & Terror |
Ivas | Goddess of Desire, Lust & Passion | Mularos | God of Suffering & Torture |
Fash'lo'nae | God of Magic, Forbidden Knowledge & Libraries | Luukos | God of Death, Lies & Undeath |
Andelas | God of Felines & Hunting | Marlu | God of Demonic Summoning, Destruction & Power |
V'tull | God of Combat & Bloodlust |
Lesser Spirits and Other Immortals
Voln | Destroyer of the Undead | Jaston | Spirit of the Air, Patron of the Four Winds & Birds |
Onar | Patron of Homicide | Kuon | Patron of Herbs & Flowers |
The Huntress | Patroness of Vengeance & The Hunt | Voaris | Patron of Young Love & Forbidden Love |
Arachne | Patroness of Spiders & Betrayal | Laethe | Patron of Young Love & Lost Love |
Amasalen | Patron of Sacrifice | Meyno | Matriarch of the Stone Giant Tribes |
Niima | Patroness of the Water, Sailors & Sea Life | Khaarne | First Son of Meyno |
Leya | Patroness of Amazons & Martial Arts | Illoke | Second Son of Meyno |
Tilamaire | Patron of Music & Dance | Aeia | Patroness of the Earth & Gardens |
It
is interesting to note that those the Elanthians worship as gods were once
servants themselves. The Arkati began their existence as the slaves of the
Drakes, for although they were as old a race as dragonkind, the humanoid Arkati
were lesser in both powers and numbers. The Arkati earned this worship, for it
was only by their intervention that the lesser races such as elves, humans,
dwarves and halflings lived at all.
At
the peak of each population, there were perhaps one hundred dragons and fifty
Arkati. The planet became overcrowded, and the Drakes sent their servants to
live on the moons of Lornon and Liabo. Unable to refuse their masters’
command, the Arkati regretfully left for the satellites. Many feared that the
dragons were using Elanthia’s overcrowding as an excuse to remove the lesser
races, and that the relocation of the Arkati was to facilitate this genocide.
Thus,
it is perhaps too convenient that the Ur-Daemons chose this time to appear.
Those Arkati that lived on Liabo did their best to reason with the Drakes,
entreating them to leave the lesser races be. Many say that those on Lornon
followed the same tactic. Some legends recorded by Faendryl seers and elder
historians tell a different tale.
Among
those sent to the moon of Lornon was Eorgina, an Arkati with a passion for
domination. She was the strongest personality of those there, and the one with
the most talent for leadership. She was tired of taking a backseat to the
Drakes, and having to grovel for what she wanted. With her masters’ eyes off
her activities for the time, she acted.
She
went to Fash’lo’nae, the scholar of those on Lornon, and asked if he had
found anything in his studies that would rid the Arkati of dragon rule.
Fash’lo’nae, punished at one time for spreading knowledge to the lesser
races and bringing them fire, promised Eorgina his aid.
Fash’lo’nae
had never mentioned his planar studies to his masters or his fellow servants.
Nor had he ever mentioned the beings he found in the alternate dimensions. Thus,
Eorgina and the other Lornon Arkati were quite surprised when presented with an
Ur-Daemon. Eorgina, quick to recover from her surprise, wasted no time in
pointing out the Drakes and their abundance of mana to the Ur-Daemons. Were they
to remove the dragons, they could share in the abundance Elanthia presented.
The
Ur-Daemons were not stupid. The Arkatis’ ploy was an obvious one, but the
rewards were real. Should they remove the Drakes, the Ur-Daemons would be free
to plunder the planet as they saw fit. They had no intention of sharing with the
Arkati, and these lesser creatures had ended their usefulness the moment they
had opened the Veil. With a smile, the Ur-Daemons agreed to help the Arkati.
Whether
or not this legend is true is lost to time. What is known for certain is that
the UrDaemons found their way to our dimension, and with them came chaos. The
Ur-Daemon War broke out between the invaders and the Drakes. Many Arkati rushed
to help their masters and were summarily killed. The intelligent ones hid from
the conflict, thereby ensuring their survival.
The
War lasted one thousand years. The final stand, before the portal to the
Ur-Daemons’ home plane that Fash’lo’nae had secretly opened upon Elanthia,
blasted the landscape for hundreds of miles, leaving it a lifeless wasteland.
The Ur-Daemons were gone...but so were the Drakes. Their numbers had been
decimated, and most of those left had been driven insane by fear. The Arkati
were servants no longer.
Their
time on Lornon and Liabo had changed the Arkati, however. Those who state the
Lornon Arkati had summoned the Ur-Daemon say that the Liabo Arkati were
horrified and appalled by what the others had done. Others say that the
differing influences of each moon had changed them. The results are undisputed:
when they moved to heal the damage done to Elanthia, the Arkati were a race
divided.
In
the early days after the War, some Arkati walked among the mortal races as
teachers, leaders, and guides. They considered Elanthia and its inhabitants a
trust which had befallen them. These were the Liabo Arkati. As they taught the
mortal races, they advised caution dealing with “the Arkati who once lived
upon Lornon.” This shortened to “the Arkati of Lornon.” The pantheons of
Liabo and Lornon were born.
Those
of Lornon did not see things as their Liabo siblings did. They considered the
lands a playground, and the lesser races toys to be trifled with or worse. The
two pantheons grew further and further apart. For a while, war between the
groups seemed imminent.
Then
Koar summoned the remaining Arkati to a chamber in his mountain sanctum. What
was said in that meeting is unknown, but when the Arkati emerged, they no longer
spoke of fighting each other. They went their separate ways and have never come
into open conflict, although an abundance of small battles are waged in the
background daily.
What
follows is a basic overview of the three known pantheons of Arkati: Liabo,
Neutrality and Lornon. More detailed information will be presented in other
forums.
The pantheon of Liabo is considered “good” or “light” and consists almost exclusively of Arkati that work towards the betterment of the lesser races. Those Arkati considered “of Liabo” viewed the other races as a trust given to them, and appointed themselves the caretakers of Elanthia.
Koar,
King of the Gods
God of Justice. Loyalty and Law
Koar
is the King of the Gods. Once, he ruled all the Arkati and he is still the
titular head of both the Light and Dark Gods. In practice, however, his direct
control is only over the Gods of Light. Not since the fall of the Drakes in the
Ur-Daemon War has Koar rallied all the gods to him, and none knows for sure if
he could unify the Arkati no, no matter the cause. Still, it is said that as
long as Koar lives, the Gods of Light and Dark will never face each other in
open war.
Legend
holds that Koar sits on a great throne carved from the stone heart of the world
extending up through the tallest mountain in Elanthia. He rarely leaves his
throne, and spends most of his time slumbering or brooding. Even when he sleeps,
one eye is always slightly open, and while Koar may not intervene in the affairs
of gods or mortals often, there is little that escapes his notice.
The
sages say that the mountains of Elanthia rise and fall as Koar’s brow furrows.
One day, it is said, when the Gods of Darkness no longer vex their king, and
when mortals no longer wage petty wars, the mountains will sink back into the
ground and all the world will be a fertile plain. Earthquakes are attributed to
Koar shifting restlessly, and before Koar’s brow is smoothed, legend holds he
will rise from his throne in wrath, shaking the greatest fortresses to rubble.
The prophecy is silent as to who or what will be the object of his ire.
Some
common folk believe that Koar is not an Arkati, but actually the last of the
Great Drakes. No one living can confirm this notion, however.
Koar’s
blessing is often invoked during coronation ceremonies, and it is not uncommon
for rulers to claim that their particular right to reign bears Koar’s
approval.
Koar’s
preferred humanoid manifestation is that of a huge man upon a throne, wearing a
gold crown, contemplating the fate of all things. In manner, he is commanding,
detached, or weary. His symbol is a golden crown, often set on a circle of
white.
Lumnis,
Queen of Enlightenment
Goddess of Wisdom and Knowledge
Lumnis
is the Goddess of Wisdom and Knowledge, and the wife of Koar. She is not
considered the “Queen” of the Gods, however. She gives counsel willingly,
even to the Dark Gods, but never commands.
Lunmis’
power lies in her understanding of the interrelationships of the Spheres of
Knowledge (Elemental, Spiritual, Chaos, Order and Planar) and her intuitive
grasp of their intricacies. Able to accomplish feats that leave even Koar
amazed, she wields her knowledge with the style of an artist.
She
is worshipped by scholars and practitioners of the arcane arts who explore the
boundaries of their knowledge with a wonder and respect of the powers they
discover. Her wisdom is also sought by fortune-tellers and all in need of
guidance. Lumnis will never give an answer outright, however. She would rather
advise and guide, allowing those who seek aid to find the answer on their own.
She
regards Fash’lo’nae’s approach to knowledge as ultimately self-destructive
and unconscionable. Her disapproval of knowledge for personal gain or power is
such that she has been attributed with the sudden disappearance of several
notably power-hungry magic users over the centuries.
Lumnis’
preferred humanoid manifestation is that of a mature woman in gossamer robes of
light grey, so long that her feet are never seen and the hem is lost in distant
mists. Her hair is black with a single shock of grey at her forehead. In manner
she is serene, and even in anger she is more a disappointed mother than a raging
goddess. Her symbol is a golden scroll overlaying five conjoined circles, the
circles being red (Planar), blue (Spiritual), black (Chaos), green (Elemental),
and white (Order) - symbolizing her mastery of the Spheres of Knowledge.
Ronan,
Lord of Dreams
God of Night and Dreams
Ronan
is the God of Night. He is master of sleep and dreams, and guardian against
those who would violate the peaceful respite of that other world. Ronan is
perhaps the most active foe of the Dark Gods.
Ronan
is the darker twin of Phoen, and it is said that the two, being night and day,
cannot come together in the same place.
Given
their avoidance of light and their use of darkness as a cloak to cover their
activities, Ronan finds the Dark Gods trespassing in his realm quite regularly.
Ronan and Sheru are in constant conflict since they both regard the night and
sleep as their rightful territories. Luukos also mounts a constant assault on
Ronan’s realm with those who have failed to die cleanly and are now subject to
his curse.
Ronan’s
preferred humanoid manifestation is that of a gaunt man with heavy-lidded eyes
and a mysterious smile. His eyes are without whites, leaving deep black pools
broken only by a faint grey swirl. He dresses only in black, and even the steel
of his weapons is black. In manner, he is sleepy and sardonic. His symbol is a
black sword with a silver edge on a field of black.
Lorminstra,
the Gatekeeper
Goddess of Death and Rebirth, Winter and Deliverance
Lorminstra
is the Goddess of Death and Rebirth. She is the eldest offspring of Koar and
Lumnis. Lorminstra is also the Goddess of Winter, that annual “death” of
nature which parallels the death and rebirth of souls.
Lorminstra
is also the Keeper of the Ebon Gate. It is her decision whether a soul is
allowed to return to Elanthia each time an appeal is made via a ritual of
resurrection, and even Koar will not gainsay her decision.
Lorminstra
regards Luukos’ enslavement of souls to animate his undead as abominable. She
supports her brother, Ronan, in his struggle against Luukos’ minions, and also
petitions Koar frequently to take direct measures to curb Luukos’ activities.
Lorminstra’s
preferred humanoid manifestation is that of a thin woman with black hair and
pale alabaster skin. She wears two layers of robes, black over white, and at her
side dangles a ring of keys, one for every soul. In manner, she is somber yet
caring. Her symbol is a golden key, or a golden key set upon a gate of black.
Phoen,
the Sun God
God of the Sun, Summer and Fatherhood
Phoen
is the God of the Sun and Summer. He is consort to Oleani.
He
is often considered the god of fatherhood, given his relationship with Oleani
(the goddess of fertility), and as God of the Sun he represents the masculine
side of fertility. The Sun God personifies manly power, to the point that he is
often egotistical. There is more than one fable of Phoen causing harm rather
than good through careless use of his great power.
The
warmth and light associated with the sun, as well as the fact that they are
life-nurturing qualities place Phoen in direct opposition to the Dark Gods.
However, more often it is the Dark Gods regarding him as such that leads to
conflict, rather than his desire to oppose them. He may also face them simply as
a staunch ally of Oleani’s.
Phoen’s
preferred humanoid manifestation is that of a man nearly identical to Ronan, but
with golden hair that shines so brightly as to blind mortals. The clothes he
wears are golden as well. In manner he is confidant, even to the point of
egotism. His symbol is a golden sunburst on a field of blue.
Oleani,
Mistress of Adoration
Goddess of Love, Spring and Fertility
Oleani
is the Goddess of Love, Fertility and Spring. To many, she is also considered
the patroness of halflings. Her consort is Phoen, the Sun God.
Called
upon to bless weddings and birthings, Oleani represents the many aspects of
love. Her interests range from the romantic aspects of a “respectable and
proper courtship” to the sensual magnetism which may spark an illicit love
affair - from the tragedy of a
lover’s untimely death to the joy of a new birth.
In
most lands she is honored in the early spring when a celebration of new love and
a ritual requesting her blessing on the fields are combined into a single
holiday.
Oleani’s
preferred humanoid manifestation is that of a woman of maddening beauty, of any
race or color. In manner, she is amorous and nurturing. Her symbol is a red
heart with a budding flower growing from it.
Kai,
Master of Battle
God of Strength, Athletic Prowess, and Skill at Arms
Kai
is the God of Physical Strength and Athletic Prowess. He has been beaten once in
armed combat by Koar, and fought once to a standstill against V’tull. Beyond
these two instances, every opponent Kai has faced has fallen before him. Legend
holds that in the Ur-Daemon War, Kai slew more of the enemy than any Drake did,
despite their awesome might, and is the only Arkati who participated in that war
to have survived.
Kai’s
joy of physical combat is such that only Koar’s injunctions keep him from
constant battle with the Gods of Darkness. As an alternative he often roams
Elanthia looking for unsuspecting mortals to toy with in physical “contests”
of one sort or another.
Kai’s
blessing is often invoked at contests of physical prowess.
Kai’
s preferred humanoid manifestation is that of a young man of epic build with
strong and carefree features. Kai is always dressed in light armor and is never
without a weapon of some sort. In manner, he is carefree, brave and aggressive.
His symbol is a silver arm with fist clenched, on a field of crimson. His
clerics name their maces, cast in the same shape, the Fists of Kai.
Imaera.
Lady of the Green
Goddess of Nature. Harvest, Plants and Animals, Healing and Autumn
Imaera
is the Goddess of the Nature and Autumn. She is also often considered the patron
of the sylvan elves. While Oleani’s realm is cultivation and the fertility of
mortals, Imaera’s realm is the wilds and unfettered nature. Her consort is
Eonak, without whose rocky soil, no plant could grow.
As the Goddess of life and growing things, hers are the plants and animals native to the land. Credited with the re-creation of most of the species on Elanthia, and with several of the human-like races, she is the mistress of shaping flesh, bone, and plant to suit any need. As such her blessing is often sought by those who practice the healing arts.
Imaera
is also the Goddess of the harvest and so of the bounty which the land produces
in its cycle of life. While Oleani oversees cultivation and agriculture, the
final blessing of Imaera is needed for the spark of life. Because of this she is
often honored in autumn festivals.
All
of the aspects of Imaera are in direct opposition to the twisting and
deformation of life forms practiced by some of the Dark Gods, and of the
senseless destruction of life and land that most of their minions undertake as a
matter of course.
Imaera’s
preferred humanoid manifestation is that of a young woman, often sylvan, dressed
in robes of leaves and flowers. In manner, she is exuberant. Her symbol is a
golden sheaf of grain on a field of green when she is worshipped by farmers. The
sylvan elves ascribe to her a brown doe on a field of green.
Charl,
Lord of the Seas
God of the Oceans, Storms and Revolution
Charl
is the God of the Sea. Living apart from his brethren, he dwells constantly in
the seas of Elanthia, joining the other Gods only when Koar commands. Legend
holds that Koar once had to send for Charl six times before he appeared. When
Koar demanded to know why he was so disobedient, Charl replied that he was
always the most obedient of Koar’s servants, but that the waters of the six
oceans of the world flowed through his veins, and none could come without the
others.
Charl
is a dark and violent god, and is renowned for his drastic mood swings. He cares
little for the land dwelling races on Elanthia, and is as likely to swat a
nearby ship with a storm as he is to let it pass untouched. Because of this he
is feared by seamen, and few pray to him for fear they might attract his
attention. For the same reason clerics serving Charl, although seldom welcome,
rarely come to harm in any place frequented by seamen.
He
is also the god of storms of all sorts, and more than one despotic tyrant,
overthrown by an angry mob marching under a stormy sky, has sworn that it was
Charl’s hand that laid him low.
Some
clergy contend that Charl is at heart a God of Darkness. Still, there is little
doubt that he swears fealty to Koar, and for that reason, if for no other, he is
numbered with the Gods of Light.
Charl’s
preferred humanoid manifestation is that of a towering man with a beard of
seaweed and algae, blue and grey robes, wielding a trident. Charl rarely appears
except in the sea or the heart of a storm. His lower half is a fish’s tail. In
maimer, he is stern, angry and quick-tempered. His symbol is an emerald trident
on a field of blue.
Jastev,
the Soothsayer
God of Visual Arts and Prophecy
Jastev
is the God of Visual Art and Prophecy, and is the offspring of Imaera and Eonak.
He is the only God of Light whose company Charl regularly keeps, and the only
Arkati who will speak to Gosaena at all.
Given
to a somber demeanor and periods of depression, Jastev’s knowledge of the
future is a double-edged sword, giving him warning of the consequences of the
actions of the Dark Gods and their followers, yet also showing him more than any
being would wish to know. It is said that having foreseen the end of the world
and of all that he loves causes his darker moods. It is this kinship in prophecy
with Gosaena that gives him the tolerance to discourse with her.
His
patronization of the visual arts is also attributed to his knowledge of the
future, since he encourages the preservation of each moment of beauty, emotion,
or tragedy for those who will come after.
Jastev
is the patron of mystics and seers, and his blessing is often invoked by
practitioners of the arts of foretelling. While Lumnis will provide her
followers with knowledge of the skifis of fishing, Jastev is not averse to
giving the location of the nearest fish.
Jastev’s
preferred humanoid manifestation is that of a pale man dressed in drab colors.
His age varies from the youngest of boys to the oldest of greybeards. In manner,
he is most often sad, with fits of inspiration and joy. His symbol is a black
artist’s brush on a field of grey, or alternately, a silver crystal ball on a
field of grey.
Cholen,
the Jester
God of Festivals, Performing Arts, and Humor
Cholen
is the God of festivals and the performing arts. The offspring of Imaera and
Eonak, he is the twin brother of Jastev.
Patron
of celebrations and all that goes with them, Cholen is renowned for his bright
demeanor, his mastery of music, song, and dance, and of his mischievous nature.
All performing skills commonly seen at festivals fall within his domain, and
muttered prayers to Cholen are not uncommon among jugglers, actors, and bards
who frequently perform at them.
The
many comedies whose plots revolve around mistaken identity and cross-gender
disguises owe their basis, at least in part, to Cholen’s penchant for crossgender
pranks, although his disguises are generally acknowledged as being more complete
than most acting troupes could ever manage.
Cholen’s
preferred humanoid manifestation is that of a young man with summer-sun gold
hair, blue eyes and a slight build. He is arrayed in fine but exaggerated
clothing, and he favors a great cloak with patches of every color and shape
imaginable. In manner, he is playful and mocking. His symbol is a crimson lute
on a field of gold.
Tonis,
the Fleetfooted, King of Thieves
God of Speed, Travel and Thieves
Tonis
is the messenger of the gods. He is the only offspring of Phoen and Oleani.
He
is renowned for his speed, and for the shape he commonly chooses when on an
errand. Even more frequently than his humanoid form, Tonis takes on the form of
a golden pegasus whose hooves strike flames from the sky.
Tonis
is also worshipped by thieves. Myths of his speed and daring spur his
worshippers on to perform similar feats, and it is the skill and daring of their
acts that motivates them more than the trinkets they take. In battle, Tonis can
slay an army in a few moments by rushing among them and snatching the breath
from their mouths.
Tonis’
preferred humanoid manifestation is that of a lithe young man dressed in a
simple tunic carrying a messenger’s pouch across one shoulder. In manner, he
is hyperactive and childlike. His symbol is a golden pegasus on a field of blue.
Eonak,
Master of the Forge
God of Craftsmanship, Labor and Triumph Over Adversity
Eonak
is the artificer of the gods. He is also the consort of Imaera. After the
Ur-Daemon War, he took the people who worked in the stone under his wing and
taught them. Thus, he is considered the patron of the dwarves.
Maker
of all of the fantastic items used by the gods, Eonak spends most of his time at
his forge. He is more at home there than anywhere else, and at times only a
decree from Koar or the soft words of Imaera can separate him from it.
Often
considered a strange pairing, Imaera and Eonak are each masters of crafting,
although their choices of substances is vastly different. Imaera’ s crafting
is of living things, of cycles and seasons and balance. Eonak’s crafting is of
inanimate things, yet even as Imaera’s, his creations must fulfill their
purposes, achieve a balance of beauty and utility, and all, even as Imaera’s
do, contain some part of him that marks them as creations of Eonak’s hand.
Eonak
personifies success won by hard work rather than natural gifts alone. Legends
differ as to how Eonak lost his arm, but all agree that the veil iron arm he
spent lifetimes crafting is the greatest piece of craftsmanship ever under taken
and serves him better than the original.
Eonak’s
preferred humanoid manifestation is that of a heavily muscled person, either a
short man or a large dwarf, who wears the leather garments of a blacksmith. His
left arm is missing, replaced by a veil iron prosthetic. In manner, he is
impatient, surly and distracted. His symbol is a golden anvil on a field of
brown.
There
are a few Arkati who do not fit into either Liabo or Lornon. They instead remain
a relative neutral, working towards their own designs with varying regard for
the lesser races.
Gosaena,
Mistress of Eternity
Goddess of Death
Despite
resurrections, deeds, and other ways to return to existence, death is an
ultimately final thing. When the bridge between life and death is crossed for
the final time, and a soul is allowed through the Ebon Gates, Gosaena is there
waiting on the other side. She is the goddess of death. Unlike Lorminstra, when
a spirit comes to Gosaena, it will not be returning to the mortal realm.
Gosaena
is a pariah among the other Arkati. She is gifted with foresight, most
specifically, knowledge of when everyone and everything will die. The Arkati,
now gods to the mortal races, had no desire to recall their own mortality and so
outcast her. Neither pantheon will claim her, and no one will speak to her save
Jastev, whose own talent for foresight makes him sympathetic to her plight.
Gosaena
never speaks, except on very rare occasions to Jastev. She is as silent as the
grave, and takes the souls due her without regret, compassion or malice, only
impartiality.
Gosaena’s
preferred humanoid manifestation is that of a beautiful woman with pale skin,
long silver hair, and ice blue eyes. She wears grey robes and a large grey cloak
that covers brilliant white feathered wings. In manner, she is silent and
impartial. Her symbol is a silver or grey sickle on a field of green.
Zelia,
Keeper of the Moons
Goddess of the Moons and Insanity
Zelia
is a lunatic in the purest sense of the word. Goddess of the moons and of
insanity, the only thing consistent about her is that she is inconsistent, and
is completely out of her mind. Zelia may be chaos personified.
Once
a great lover of solitude, it is said that the Arkatis’ move to the moons at
the Drakes’ behest was her undoing. It is not known, however, if it was the
invasion of her privacy or the loneliness that may have ensued after her peers
left for Elanthia that unseated her sanity. Whatever the case, she now takes a
personal hand in the affairs of the mortal world, just as the other Arkati,
blessing her followers with what she considers the greatest freedom of all:
freedom from lucidity.
Zelia
has a great dislike for Sheru. She feels that his tactic of scaring a person
into madness is classless and brute-like, lacking a great deal in finesse and
understanding of mortal mentality. There are much better ways to drive someone
over the edge. She drives a misty chariot pulled by grey stallions, looking for
people in need of her gift.
Zelia’s
preferred humanoid manifestation is that of a woman with large green eyes and
silver hair that always seems to be blowing wildly about her face. There is no
trace of sanity anywhere in her expression, and she wears a silver breastplate
and grey tunic. In manner, she is unpredictable and insane. Her symbol is a
silver crescent moon on a field of black.
The
pantheon of Lornon is considered “evil” or “dark” and consists almost
exclusively of Arkati that work towards the betterment of themselves. Those
Arkati considered “of Lornon” viewed the other races as playthings, food, or
worse, and considered Elanthia a stage for their own desires.
Eorgina,
Queen of the Dark
Goddess of Darkness. Domination and Tyranny
Eorgina
is the Goddess of darkness and ruler of the dark gods. She bestows upon herself
the title of Queen of the Gods and works toward the end of taking the places of
Koar and Lumnis, or at the least replacing Lumnis at Koar’s side. It is
incomprehensible to her that Lumnis does not claim the title of Queen of the
Gods, as the thought of not taking power where it is offered is beyond
Eorgina’s understanding.
The
Queen of Darkness personifies the unrestrained power of tyranny and draws
strength wherever one being dominates another, be it a despot with no regard for
justice or a stepmother with no love for her husband’s children. Ironically,
her worshippers often include those who have been wronged by tyranny and seek
the revenge of returning the favor.
Eorgina’s
preferred humanoid manifestation is that of a beautiful queen wearing the
richest and most beautiful of velvet robes and weighed down with lavish jewelry.
In manner, she is cruel and destructive with a veneer of royal bearing. Her
symbol is red, stylized flames on a field of grey.
Ivas,
the Seductress
Goddess of Desire, Lust and Passion
Ivas is the Goddess of
seduction. Possessing a pair of tentacles where most humanoid beings have arms,
and with full, sensuous lips hiding a maw filled with shark’s teeth, Ivas
cloaks herself in illusion. She appears to the unwary as a woman of unearthly
beauty.
Preying
on those willing to be seduced, Ivas thrives on the jealousy, distrust, and
hatred that results. Often times marked by rotting diseases that defy all cures,
her adherents form cults which revel in perverted carnal pleasures. However,
their primary goal is the seduction of unwary outsiders.
Ivas’
preferred humanoid manifestation is that of a beautiful woman with tentacles in
place of arms. In manner, she is sensual and insatiable. Her symbol is a
stylized, green wisp of smoke on a field of red.
Fash’lo’nae,
the Grandfather
God of Magic, Forbidden Knowledge and Libraries
Fash’lo’nae,
is the master of magic and arcane knowledge for its own sake. He regards the
pursuit of esoteric knowledge as an end in itself, and the societal or other
impacts of that pursuit are of no consequence. Even the gaining of knowledge for
personal gain is not a goal, other than as it may make further inquiries,
investigations, and experiments possible. Theft, dishonesty, and even murder are
acceptable if they further the acquiring of knowledge, particularly arcane or
mystical knowledge.
While
Fash’lo’nae is certainly frowned upon by many, most do not consider him
strictly “evil.” In fact, he is credited in several legends with spreading
beneficial knowledge that others (such as the Drakes and the other Arkati) would
have suppressed. It is generally agreed that Fash’lo’nae brought fire to the
mortal races, suffering the wrath of the Great Drakes, although there is dispute
as to his motive in doing so. Many call Fash’lo’nae “The Grandfather,”
and his followers contend that he is the eldest of the Arkati, even older than
Koar himself.
Followers
of Fash’lo’nae are a hazard to all about them, since they consider the risks
of demon summoning as a paltry price to pay for the potential of increased
knowledge.
Fash’lo’nae’s
preferred humanoid manifestation is that of an ancient man or woman of scholarly
bent. In manner, he is cool and calculating. His symbol is yellow, slit-pupilled
eye on a field of grey.
Andelas,
the Cat
God of Felines and Hunting
Andelas
is the lord of cats, and so is different to some degree from the rest of the
dark gods. In fact, were it not for his decidedly sadistic nature, it could be
argued that Andelas is not really ‘evil’.
Followers of Andelas
form cat cults, and idolize felines to the point of reenacting the stalk, the
hunt, and the kill (complete with costuming, fangs, and claws). Andelas’
influence is revealed in that the quarry in the reenactments are most often
members of one of the humanoid races. Unfortunately, they are rarely as enthused
about their own participation as the members of the cult are.
It
is rumored that Andelas has an avatar that walks the land known as The Claw of
Andelas.
Andelas
generally appears as a great cat. In human form, however, he retains his catlike
quality, from his eyes to his unusually sharp fingernails. In manner he is much
like a cat, either playful, sadistic or completely indifferent. His symbol is a
black cat’s head on a field of red.
V’tull,
the Berserker
God of Combat and Bloodlust
V’tull
is the champion of the dark gods Almost single-minded in his goal of
bloodletting for its own sake, the sight of the life’s blood of any creature
seems to fill V’tull with ecstasy. Given his nature, he has spent all of his
efforts in perfecting his fighting abilities and in using them at every
opportunity.
While
all of the gods rarely manifest themselves among mortals, V’tull does so more
often than most. He regularly enters into the bodies of warriors, whose eyes are
said to turn black as night when this happens, and turns them into killing
machines. His willingness to divinely inspire assures that his devotees among
the martial classes are many, even where his worship is prohibited by those who
fear their warriors will turn against them.
V’tull’s
preferred humanoid manifestation is that of a man with marble white skin and
coal black eyes who towers over everyone he meets. He is always dressed in armor
so stained with blood that its true color cannot be known. In manner, he is
determined, righteous, obsessive and vengeful. His symbol is a black scimitar on
a field of red.
Sheru,
Bringer of Terror
God of Night, Nightmares, Insanity and Terror
Sheru
is the god of night and nightmares. Truly the god of terror, and of unbridled
fear, Sheru thrives on these emotions in lesser creatures. Only experiencing
satisfaction when his efforts unseat a being’s sanity, Sheru will use any
means to achieve this end.
Because
Luukos’ undead minions tend to cause more terror than most of the other
creatures of darkness, Sheru and Luukos are allied more often than any of the
other Dark Gods.
The insane are often
said to have received Sheru’s Gift. Strangely, Sheru and Zelia cannot stand
each other, despite serving each other’s ends quite nicely.
Sheru’s
preferred humanoid manifestation is that of a large man with a black furred
jackal’s head. In manner, he is cold, emotionless, and cruel. His symbol is a
black jackal’s head on a field of gold, or alternately, a black jackal’s
head on a field of crimson and gold.
Mularos,
the Suffering
God of Suffering and Torture
Known
as “He who is the Sorrow of the World,” Mularos is the god of suffering,
both physical and emotional. He draws the most strength from pain inflicted by
others.
While
Mularos is not worshipped by any formal church, cults to him have surfaced from
time to time. These are most often collections of sadomasochists, often led by a
charismatic but twisted leader. These cults seduce young followers with a
decadent and reassuring lifestyle, then bend their minds to dependent love and
strict obedience. While the usual end result is mass suicide, it is rumored that
such cults have lasted for centuries.
At
times Mularos seems to revel in causing pain, but he feels the pain of mortals
at the same time as he draws strength from it. In a sense, he is a victim of
mortals as much as they are victims of him.
Mularos’
preferred humanoid manifestation is that of a young man of delicate features
dressed in simple silk robes. Often a glimpse of the scars left by manacles can
be seen at the hem and sleeves of his robe, or the bloody mark of a lash below
the collar. In manner, he is charming, alternately dominant and submissive,
sadomasochistic and sad. His symbol is a heart with a dagger piercing it on a
field of white.
Luukos,
Eater of Souls
God of Death, Lies and Undeath
Luukos
is the god of unending death. Unlike Lorminstra, Luukos shows no reverence for
the souls of those who have died. To him they have two uses, either to animate
one of his undead minions in his efforts to extend his power, or as sustenance
for himself. Luukos’ primary foods are the blood of the dead and the souls of
the recently fallen.
Luukos’
form of choice is that of a large green serpent. It is not unusual for survivors
of a large battle to report the sighting of such a creature slithering from
corpse to corpse on the recently abandoned field of combat.
Luukos
is able to claim the souls not only of those he takes by force through his
undead minions, but also of those who have sullied themselves in life. Thus,
Luukos is also the Lord of Lies, and his minions always seek to spread
misinformation among mortals. Legend holds that Luukos can snatch the soul of
one who has died with a lie on their lips even from Lorminstra, and that the
only way to be free from his hideous jaws is to renounce the lie.
Luukos’
preferred humanoid manifestation is that of a dark-complected man with faintly
reptilian features and a forked tongue. In manner, he is persuasive, treacherous
and sadistic. His symbol is a green serpent on a brown field.
Marlu,
the Destroyer
God of Demonic Summoning, Destruction and Power
Often
mistaken for one of the greater demons and frequently called the Demon Lord,
Marlu delights in death, destruction, and the devouring of still-living prey.
Tales tell of Marlu being seen around ancient ruins, prying open old chambers
and delving into all manner of spaces. Common legend has it that he seeks others
of his kind to loose upon the innocents of Elanthia.
Just
as some believe Koar is actually the last Drake, there are those who hold that
Marlu is a true Ur-Daemon who sought asylum with the Arkati when the rest of his
kind were killed or driven out of this realm of existence.
Marlu
derives power from the summoning of demons, one reason that such practices are
frowned upon by many worshippers of the Light Gods. Whether his power comes in
the same manner as other Arkati, or from the loosening of the portals between
dimensions, is unknown. Marlu is also drawn to all manners of destruction. More
than any other of the Dark Gods, Marlu seems bent on destruction of a scale so
massive that it might actually eliminate the world and all his worshippers with
it. While Eorgina personifies power over others, Marlu is the embodiment of
personal destructive power.
Marlu’
s preferred manifestation is that of a gruesome creature with glistening black
skin, leathery wings and barbed tentacles. In manner, he is demonic. His symbol
is a black six tentacled “star” on a field of grey.
The
Lesser Spirits and Other Immortals
There
are a number of beings that, while they are not Arkati or are not Arkati of the
main pantheons, are worshipped all the same. Their motivations and stories vary
wildly, as do their allegiances to good or evil.
Voln,
the Paladin
Destroyer of the Undead
While
not directly a servant of Lorminstra, Voln does owe much to her and shares her
hatred of Luukos. Tales suggest that Voln’s very existence is a result of
Lorminstra’s constant entreaties to Koar for some direct action to counter the
spreading curse of Luukos’ undead. Most tales attribute Voln’s paternal
lineage to Koar and a mortal woman.
His upbringing, in a land where he witnessed loved ones lost to Luukos’ curse,
shaped him with an undying hatred of the undead and provided a lifelong mission.
Now
fully cognizant of his own immortal nature, Voin has pledged himself to the
release of every soul enslaved by Luukos.
Voin’s
form is that of a man in full armor of black chainmail topped by a white surcoat
and carrying a white shield. In manner, he is grim and sometimes snide. His
symbol is a white shield on a field of black.
Onar,
the Assassin
Patron of Homicide
Onar
is known as the Assassin of the Gods. Most often working at the behest of
Eorgina, Onar is professionally cold and calculating. He never chooses a target
without a reason. His services are used whenever a single death will achieve
Eorgina’s ends.
Onar
also serves the other Gods, but always at a price. What coin can pay a God is
not for mortals to guess at, but the Dark Gods seem to use his services
regularly against mortals who cross them. In many courts of law, possession by
Onar is a defense to a charge of murder. Such possession can usually be detected
by the presence of a skull marking somewhere on the body of the one possessed.
Onar’s
true form is unknown, as he acts almost exclusively through the hands of others.
In manner, he is cold-blooded and emotionless. His symbol is a broken white
skull on a field of black.
The
Huntress
Patroness of Vengeance and The Hunt
The
Huntress is the patroness of vengeance and the hunt. She is the dire enemy of
Arachne, and often comes into conflict with Eorgina. She is not an Arkati, but
an immortal spirit.
Once
mortal, the Huntress was granted her immortality by an unknown deity, be it
Arkati or other. She once was the bodyguard of a great king, but ran afoul of
the king’s wife. The queen was jealous of the Huntress’ beauty, and enlisted
the aid of the Huntress’ second Arachne, the bodyguard of the queen, to bring
the Huntress down.
In
a vile plot, the Huntress was convicted and exiled to death in the deserts. But
the Huntress survived, if only barely, and under the influence of arachnid
poison experienced a religious epiphany which made her immortal. Swearing
revenge upon the queen, she returned to the city from which she had been exiled
to make things right.
She
found Arachne in the dungeons, and reconciled with her. Together, they moved to
the bedchambers to slay the queen. But when the Huntress struck the killing
blow, Arachne in turn betrayed the Huntress by killing her, and bent to drink
the immortal blood. A black widow spider bit Arachne upon the lip, turning her
into a horrid spider-faced creature.
The
Huntress’ preferred humanoid manifestation is that of a woman of surpassing
beauty dressed in silver chainmail. Her face is always a mask of
carefully-controlled anger, and she always holds a scythe at the ready. In
manner, she is quiet and angry. Her symbol is a silver eight-pointed star on a
field of black.
Arachne,
the Betrayer
Patroness of Spiders and Betrayal
Arachne
is the patroness of spiders and betrayal. She is the dire enemy of the Huntress,
who she betrayed while both were still mortal.
Arachne
was once the bodyguard of a great queen who became jealous at her husband’s
bodyguard’s beauty. The queen enlisted Arachne’s help to bring the Huntress.
Arachne slipped a sleeping potion into the Huntress’ drink then, when the
Huntress had fallen asleep, planted a dagger in her hand and claimed that the
Huntress had come to kill the king.
When
the Huntress was exiled, Arachne was thrown into the dungeons for her knowledge
of the queen’s treachery. When the Huntress returned to exact her revenge,
Arachne fell to her knees and begged forgiveness, although she was hardly sorry.
She was jealous of the Huntress’ new status as an immortal, and wished some of
this power for herself
This
became obvious when, as the Huntress struck the queen dead, Arachne in turn
murdered the Huntress. As Arachne bent to drink of the immortal blood, a black
widow spider bit her on the lip and mixed with that power to create a
spider-faced creature that would become a cult-worshipped goddess.
Arachne’s
preferred humanoid manifestation is that of a woman with the frame of a fighter
dressed in blood-stained leather armor, although most often she appears as a
giant spider. In maimer, she is cocky and condescending. Her symbol is a black
widow spider on a field of red.
Amasalen,
the Executioner
Patron of Sacrifice
Once
a Faendryl elf before the exile of the House, Amasalen’s immortal origins are
not known. He is the patron of sacrifice, and delights in the painful offering
up of victims as gifts to a greater cause.
He
is considered a servant of Luukos, which is borne out by his faintly reptilian
features and craving for human blood. However, he has frequent dealings with
Mularos, and many rumors state that his true master is Marlu. What is known for
certain is that he is energized by bloody, frenzied religious celebrations.
Amasalen’
s form is that of a white-haired, lean, muscular man with bronzed skin,
snake-like eyes and a long reptilian tongue. He wears only flowing white silk
pants. In manner, he is zealous and sadistic. His symbol is a purple two-headed
serpent twined about a crimson hand.
Niima,
the Wavedancer
Patroness of the Water. Sailors and Sea Life
Niima
is the mistress of the water and the patroness of sailors. Daughter of Charl and
one of the Arkati lost in the Ur-Daemon War, she acts as her father’s
conscience and moderates his temper.
She
rescues shipwrecked sailors, but tends to save the young and handsome ones
first. There are a number of sea tales of a beautiful young woman, likely in her
teens, pulling waterlogged and hopeless sailors from the seas. There are an
equal number of unfaithful sailors who use the excuse that Niima saved their
lives and required their company to stave off their unhappy wives.
Niima
is a favorite for the subject of sea chanties and pirate songs. She is also
popular as a figurehead for ships.
Niima’s
preferred humanoid manifestation is that of a spritely young woman, no older
than sixteen, with very pale skin, blue eyes, and pale blonde hair. A blue-green
gown clings to her slender form. In manner, she is playful and flirtatious. Her
symbol is a grey or silver dolphin on a field of blue.
Leya,
Master of Martial Arts
Patroness of Amazons and Martial Arts
Leya’s
skills as a Master of Martial Arts was often demonstrated by her winning matches
in many a tournament held by the Elven Houses. She is also skilled with many
weapons. Daughter of the God, Kai, and the elf Learya, Leya was blessed with
talents from both spheres.
The
tomes record that Leya wielded the sword Soulingen in one of the many battles
staged during the Undead Wars, accidentally killing her lover, Egan.
Soulingen’s blade holds the souls of those it kills, evil and good alike. It
was after this mournful accident, staged by Luukos, that Leya built the tomb for
her lover, which is now her shrine. Taking up a simple dagger, Leya wandered the
lands, retiring among the elves that cared for her during childhood.
Leya’s
blessing often takes the form of a dagger-shaped mark.
Leya’s
preferred form is that of a woman who appears to be in her twenties with azure
eyes and wavy mahogany hair. She wears a belted tunic over her athletic form and
laced up sandals upon her feet. In manner, she is cool and confident. Her symbol
is an ivory-hilted dagger on a field of deep blue.
Tilamaire,
the Lithe
Patron of Music and Dance
Tilamaire
is the patron of music and dance. The servant of Cholen, it is said that he
gained his position by singing a song so full of joy and laughter that Cholen
knew this mortal must work to further his immortal designs.
Tilamaire
frequently travels in the guise of a wandering minstrel to seek out new musical
talents. Upon finding one worthy of his time, he offers to stay and tutor them,
greatly increasing their skill and often bestowing magical abilities.
Tilamaire’s
form is that of a young man with tawny hair, wide eyes, and full lips. He often
dons a cloak like that of his master, and is seldom without several musical
instruments on his person. In manner, he is carefree and exuberant. His symbol
is a yellow note on a field of blue.
Jaston,
the Windrunner
Spirit of the Air, Patron of the Four Winds and Birds
Called
“The Windrunner,” Jaston is the Patron of the Four Winds. Once a sylvan elf
Jaston was one of Imaera’s first experiments into the recreation of life upon
Elanthia.
After
the Ur-Daemon War, Imaera sought to rebuild life upon the planet. Using the body
of a fallen sylvan elf, she extended muscles and bones from his shoulder blades,
creating three wings off each side of the sylvan’s back. She then covered them
in soft white feathers.
It
was Imaera’ s hope that she could turn her beloved tree elves into true
tree-dwellers, complete with wings and other birdlike attributes. But looking
down upon her beautiful creation, she realized it could never be, for all other
mortal races would envy this creature’s attributes. Thus, she begged
Lorminstra for one of the souls she would ordinarily allow through the Ebon
Gates. Using this soul, she re-animated the fallen sylvan, and charged him with
the care of birds, and made him caretaker of the Four Winds.
Jaston’s
form is that of a sylvan elf with long brown hair, hazel eyes, a slender build
and six white-feathered wings growing from his back. He dons green breeches and
many- colored feathered bands about his head, arms and wrists. In manner, he is
lighthearted and playful. His symbol is a white feather on a field of green and
white.
Kuon,
the Green
Patron of Herbs and Flowers
Kuon
is the patron of herbs and flowers, which many consider odd for a former
giantman. In the days following the Ur-Daemon War, he unabashedly knelt beside
Imaera, working to heal the green growing things of Elanthia. It was at his
suggestion that Imaera gave certain herbs healing properties, for Kuon felt
that, while the help of the Arkati was well and good, the lesser beings should
have a way to help themselves.
Imaera
was impressed with this gentle giant, and at the end of his allotted span of
life, she gave him the gift of immortality. It is said that as long as there is
a single green leaf upon the planet, Kuon will be there, nurturing it back into
health. Flowers grow spontaneously in his wake, and go uncrushed beneath his
steps.
Kuon’s
form is that of an immense giantman in his thirties with hazel eyes, light brown
hair and a hulking presence. His shimmering green, amber and brown robes are
unable to hide his massive shoulders. In manner he is gentle and kind, but has a
bad temper once pushed far enough. His symbol is a gold leaf on a field of
brown.
Voaris,
the Charming
Patron of Young Love and Forbidden Love
Voaris,
patron of young love and especially forbidden love, is the twin brother of
Laethe. He and his brother are the youngest of the Arkati, still considered
young by their racial standards, orphaned by the Ur-Daemon War. His powers have
not grown great enough to be counted among the other Arkati of Liabo, and he is
watched over by Oleani.
Voaris
is the ally of those who would love beyond what is allowed them by racial,
social or age standards. Young lovers forbidden to wed by their parents, couples
unable to marry because of differences in social standing, and others denied
romance by circumstance often seek his aid.
Clerics
of Voaris will wed anyone, so long as love is present. They will also aid lovers
by giving sanctuary and often transportation to other places where the forbidden
union will be allowed.
Voaris’
preferred humanoid manifestation is that of a young man with golden hair, fair
skin and merry blue eyes. He most often dresses in courting clothes traditional
to the area in which he is manifesting. In manner, he is clever and mischievous.
His symbol is a yellow rose on a field of red.
Laethe,
the Lovelorn
Patron of Young Love and Lost Love
Laethe,
patron of young love and especially lost love, is the twin brother of Voaris.
Where his brother watches over those whose love is forbidden, Laethe watches
over those whose love is lost.
While
Voaris took his parents’ passing with a calm acceptance, Laethe never truly
learned to cope with their death. Thus, he has an intimate understanding of the
pain associated with a loved one gone from one’s life. He works to aid them in
whatever way he can, even if it is only to put them at peace with their loss.
Traditionally,
worshippers leave notes with their prayers for the hopeful return of their loves
in the shrines dedicated to Laethe.
Laethe’
s preferred humanoid manifestation is that of a young man with black hair, fair
skin and sorrowful blue eyes. He most often dresses in plain black attire,
unadorned by any jewelry or decoration. In manner, he is compassionate, caring
and sad. His symbol is a black rose on a field of purple.
Meyno,
the Matriarch
Matriarch of the Stone Giant Tribes
Meyno
is said to be the oldest living stone giantess, although no sign of her has been
seen for some time. She was the matriarch of the giant tribes of Stone Valley,
and had twin sons called Khaarne and Illoke. Where Khaarne was neutral, Illoke
was hateful and evil.
The
giants had a matriarchal society, worshipping and venerating the chief matriarch
as a goddess. The valley flourished under Meyno’s hand, becoming lush and
green. She was a kind and generous matriarch, and well-loved by all save the
faction who was tired of female rule. This faction raised a shaman to their
ends, then sought Meyno’s darker son for assistance.
The
shaman went into the tribes to kill Meyno and place Illoke in the seat of power.
Meyno’s faithful priestess battled this shaman, and in the force of their
dueling, the ground cracked open. Upon the Priestess’ defeat, the shaman cast
Meyno into the crack in the ground, entombing her forever.
Meyno
‘s form is that of
a large stone giantess. In manner, she is powerful, kind, generous and
primitive. She has no known symbol, as the giants are a simple people who do not
hold with this kind of symbolism.
Khaarne,
the First Son
Son of Meyno
The eldest son of Meyno, Khaarne was the most neutral of her two offspring.
It
is said that Khaarne fled when his brother Illoke staged a coup of sorts that
saw his mother entombed in the ground. Little has been seen of him since.
Khaarne’s
form is that of a large stone giant. In manner, he is neutral. He has no symbol.
Illoke,
the Upstart
Son of Meyno
The
second son of Meyno, Illoke was full of hate and evil. He was the figurehead of
a faction that staged a coup against the ruling matriarch of the stone giant
tribes and thus took them over as his own.
Illoke
is said to have turned the stone giants and other creatures of Stone Valley
hostile and warlike. His shamans are quite powerful, and fanatically devoted to
him. His hostility often ranges out of his traditional holdings.
Illoke’s
form is that of a large stone giant. In manner, he is violent and hostile. He
has no symbol.
Aeia,
the Mother
Patroness of the Earth and Gardens
Aeia
is a local goddess in the River’s Rest area. She is quite popular with the
locals, but her worship does not expand far past the surrounding area.
Local
tradition dictates that Aeia is the earth mother; the world that the mortal
races dwell on. She also seems to enjoy gardens, and such plots that contain
statues of Aeia seem to do unnaturally well.
Aeia’s
preferred humanoid manifestation is that of a beautiful human female with kind
eyes. In manner, she is quiet and gentle. Her symbol is a white lily on a field
of green.