So you want to
know a bit about rogue gambits? Well, I can't name all the skills and
what they do quite yet, but I'll let ya know about
the first few and give you an overview on training in them.
First I'll cover the training. There are five tasks that you can receive
during gambits training. They are:
Training
with a skilled master
Teaching another member
Learning from another member
Speed rounds
Audience demonstrations
Now, you may be wondering what you have to actually do for each of these tasks...let
me explain.
Skilled
Masters
These are
essentially the same as what you have to do in the other skills. You see
the footpad and have them explain the skill to you,
then take a few tries at completing it. Nothing overly complicated here,
however in order to perform most gambits with some success, its best to stay
light and not wear armor.
Teaching
another member or Learning from another member
Both of these
tasks work in a similar fashion, so I'll explain them together. When
learning, you have to work on the skill that you're currently learning.
You can teach someone with more skill, and can learn from someone with more
skill, however you cannot be taught by someone with less skill, but you can
teach them. Hopefully that's not too confusing, but if it is, here's the
explanation in the help file.
Practitioners of Rogue Gambits may offer a lesson on any skill they can
perform.
* If you are more skilled in Gambits then your student, the student must
prove the value of the lesson by successfully performing the skill.
* If your student is more skilled, it is his or her obligation to offer
pointers on your teaching, so that you may more efficiently teach others.
* The student must provide a demonstration, usually within one minute.
Students assigned to be taught must be more discerning in their lessons.
A true student must seek out someone at least as skilled in the arts as they
themselves are, and receive instruction on the most difficult skill the student
is capable of, followed by a successful performance of that skill.
USAGE: RGAMBIT TEACH <person> <skill name or skill number>
rgambit teach taelrand flip
rgambit teach taelrand
vanish hands
rgambit teach taelrand 28
See RGAMBIT TEACH LIST for a numbered list of skills you may currently teach.
Speed
Rounds
In a speed round, the goal is to accomplish a number of repetitions within
sixty seconds. The number required varies between 3 and 9 randomly, however you will always have a total of 60 seconds
after you complete the first repetition. It appears that you don't get
more than 5 repetitions until you get to more advanced skills, then the number
gradually climbs. You actually have to successfully complete a repetition
to get credit for these, and as always must be practicing the skill you are
currently working on.
As a side note, members who need to teach someone can teach you while you are
practicing speed rounds, just make sure they know so they don't take all of
your sixty seconds teaching and not let you get any practice in
yourself.
Audience
Demonstrations
To complete your practice in front of an audience, you
first need to have at least four other people visible in the room. If
you're in the Landing guild you definitely shouldn't have a problem here,
however if you're in other towns you may have to find somewhere else to show
off your talents. You can only earn a repetition every thirty seconds or
so, however you can still do your tricks during that time period.
Some
other notes
There is much talk that doing your skills while being
taught by another guild member will greatly increase your chances of
success. While this is very difficult to test, it is certainly a good
idea to let others teach you whenever possible. Even if you're not
getting a bonus, they're gaining ranks and will likely be able to help you out
in the future.
Now...if
you really want to see a list of the skills, keep reading...
Gambits
update:
Rogue Guild members should find themselves stealthier when picking up items
which are already in their possession via Rogue Gambits. Additionally, they may
find it easier to pick which item they want, and from where.
When trying to STEALTH GET or STEALTH PUT something, you should act as though
you were simply picking it up or dropping it normally.
For example: RGAMBIT STEALTH GET MY LOCKPICK IN MY TOOLKIT
RGAMBIT STEALTH PUT "MY" EMERALD IN MY POUCH
Note that this also applies to the various facets of RGAMBIT VANISH.
The following
are the skills I have learned, and there are a great number more than this
available. Note that many skills have multiple parts and thus are listed
as separate skills which are basically the same.
You may currently teach the following skills:
Skill # Skill gained
-----------------------------------------------
1 TUMBLE
2 TUMBLE [left, right, forward, backward]
3 TUMBLE multiple
4 CARTWHEEL
5 CARTWHEEL [left, right, forward, backward]
6 CARTWHEEL multiple
7 FLIP
8 FLIP [left, right, forward, backward]
9 FLIP multiple
10 DAGGER balance
11 DAGGER toss
12 DAGGER game
13 DISPLAY hands
14 DISPLAY ear
15 DISPLAY pocket
16 DISPLAY person
17 GET hands <item>
18 GET mouth <item>
19 GET air <item>
20 GET silent <item>
21 VANISH hands <item> <container>
22 VANISH mouth <item> <container>
23 VANISH air <item> <container>
24 VANISH silent <item> <container>
25 STEALTH sit
26 STEALTH kneel
27 STEALTH stand
And
in case you're wondering what you look like performing these stunts, here are
some demonstrations from an onlookers view.
Tumble
Jerrec tucks his chin towards
his chest and falls to the ground in an elegant roll. He tumbles smoothly and
springs to his feet, ready for action!
Directional Tumble
Jerrec tucks his chin towards his chest and falls
backward in an elegant roll. He tumbles effortlessly and springs to his feet,
ready for action!
Multi-tumble
Jerrec tucks his chin towards
his chest and falls to the ground in a series of smooth tumbles - once, twice,
three times! - and springs to his feet, ready for
action!
Cartwheel
Jerrec performs a simple yet perfect cartwheel.
Directional
Cartwheel
Jerrec cartwheels backward and lands back on his feet
with a grin.
Multiple
Cartwheel
Jerrec performs a rapid series of graceful
cartwheels. Moving into the last one, he tucks his arms in towards his body and
flips over, landing smoothly on his feet. Looks like he
didn't even break a sweat.
Flip
Jerrec flips into the air in a tight ball, landing
easily and silently on the balls of his feet.
Directional
Flip
Jerrec flips gracefully backward, hugging his knees
for an instant before meeting the ground with silent feet.
Multi-flip
Jerrec flips perfectly into the air, lands, and flips
twice more in rapid succession. Hitting the ground a final time, he falls back
into an alert, combat-ready stance.
Dagger
Balance
Jerrec confidently sets a drake dagger's point on his
index finger, then gives it a little spin! As it
rapidly twirls, he carefully walks it from one finger to another, never
disturbing its balance, before finally flipping it up and catching it deftly by
the hilt.
Dagger
toss
Jerrec flips his drake dagger confidently into the
air, where it spins several times before dropping smoothly back into his hand.
Of
course, they don't always look quite so good...
Anonymous
flips into the air rather well. Unfortunately, he tries tries
to do another, and another, until he ends up on his knees. Standing up, he
looks around rather sheepishly.
Last,
but not least...a preview of some other skills:
Frosk closes his hand over a
beveled dragonfire opal medallion. Bringing his fist
to his mouth, he blows into it and opens it to reveal... nothing! With a grin, Frosk opens his other hand to reveal the medallion.
Recoil tosses his dagger high into the air, then claps
his hands together on it as it drops! He opens them to reveal...absolutely
nothing! The dagger is gone! With a smirk, Recoil pulls the dagger from his
boots.